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Gold-Forged Sentinel

Large construct, Unaligned

Armor Class 16 (natural armor)

Hit Points 76 (8d10 + 32)

Speed 40 ft., fly 60 ft.

STR 18 (+4)
DEX 13 (+1)
CON 19 (+4)
INT 3 (-4)
WIS 16 (+3)
CHA 10 (+0)

Skills Perception +6

Damage Immunities fire, poison

Condition Immunities charmed, exhaustion, paralyzed, petrified, poisoned

Senses darkvision 120 ft., passive Perception 16

Languages understands one language of its creator but can't speak

Challenge 5

Charge. If the sentinel moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Spell Turning. The sentinel has advantage on saving throws against any spell that targets only the sentinel (not an area). If the sentinel's saving throw succeeds and the spell is of 4th level or lower, the spell has no effect on the sentinel and instead targets the caster.

Actions

Multiattack. The sentinel makes two ram attacks.

Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Fire Breath (Recharge 5–6). The sentinel exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.

Source

Mythic Odysseys of Theros, p. 211