Armor Class 14 ({@item hide armor|phb})
Hit Points 88 (16d8 + 16)
Speed 30 ft.
Saving Throws CON +4, WIS +6
Skills Arcana +4, Insight +6, Nature +4, Religion +4
Senses darkvision 60 ft., passive Perception 13
Languages Common, Elvish
Challenge 5
Fey Ancestry. The shaman has advantage on saving throws against being charmed, and magic can't put it to sleep.
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Fungal Rot. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage, and the target must make a DC 14 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.
Feed on Death. When a creature within 30 feet of the shaman drops to 0 hit points, the shaman gains 5 (1d10) temporary hit points.
Guildmaster's Guide to Ravnica, p. 236