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Goristro

Huge fiend (demon), Chaotic Evil

Armor Class 19

Hit Points 310 (23d12 + 161)

Speed 50 ft.

STR 25 (+7)
DEX 11 (+0)
CON 25 (+7)
INT 6 (-2)
WIS 13 (+1)
CHA 14 (+2)

Saving Throws STR +13, DEX +6, CON +13, WIS +7

Skills Perception +7, Survival +7

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities poisoned

Senses Darkvision 120 ft., passive Perception 17

Languages Abyssal

Challenge 17

Demonic Restoration. If the goristro dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The goristro has Advantage on saving throws against spells and other magical effects.

Siege Monster. The goristro deals double damage to objects and structures.

Actions

Multiattack. The goristro makes one Brutal Gore attack and two Slam attacks.

Brutal Gore. m +13, reach 10 ft. Hit: 40 (6d10 + 7) Piercing damage. If the target is a Huge or smaller creature, it is pushed up to 20 feet straight away from the goristro and has the Prone condition.

Slam. m +13, reach 10 ft. Hit: 29 (4d10 + 7) Bludgeoning damage.

Bonus Actions

Charge. The goristro moves up to half its Speed straight toward an enemy it can see.

Source

Monster Manual (2024), p. 150