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Green Abishai

Medium fiend (devil), Lawful Evil

Armor Class 18 (natural armor)

Hit Points 187 (25d8 + 75)

Speed 30 ft., fly 40 ft.

STR 12 (+1)
DEX 17 (+3)
CON 16 (+3)
INT 17 (+3)
WIS 12 (+1)
CHA 19 (+4)

Saving Throws INT +8, CHA +9

Skills Deception +9, Insight +6, Perception +6, Persuasion +9

Damage Resistances cold, [object Object]

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 16

Languages Draconic, Infernal, telepathy 120 ft.

Challenge 15

Devil's Sight. Magical darkness doesn't impede the abishai's darkvision.

Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.

Magic Weapons. The abishai's weapon attacks are magical.

Actions

Multiattack. The abishai makes two attacks, one with its claws and one with its longsword, or it casts one spell from its Innate Spellcasting trait and makes one claw attack.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or take 11 (2d10) poison damage and become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source

Mordenkainen's Tome of Foes, p. 162