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Green Slaad

Large aberration, Chaotic Neutral

Armor Class 16

Hit Points 144 (17d10 + 51)

Speed 30 ft.

STR 16 (+3)
DEX 15 (+2)
CON 16 (+3)
INT 11 (+0)
WIS 8 (-1)
CHA 18 (+4)

Skills Arcana +3, Perception +2

Damage Resistances acid, cold, fire, lightning, thunder

Senses Blindsight 30 ft., Darkvision 60 ft., passive Perception 12

Languages Common, Slaad; telepathy 60 ft.

Challenge 8

Magic Resistance. The slaad has Advantage on saving throws against spells and other magical effects.

Regeneration. The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack. The slaad makes three Chaos Staff attacks.

Chaos Staff. m,r +7, reach 10 ft. or range 60 ft. Hit: 8 (1d8 + 4) Force damage. Until the start of the slaad's next turn, the target has a condition determined by rolling 1d4: on a 1, Charmed; on a 2, Frightened; on a 3, Poisoned; or on a 4, Incapacitated.

Bonus Actions

Shape-Shift. The slaad shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Source

Monster Manual (2024), p. 286