DUMB DECISION TTRPG · Library

Grim Champion of Pestilence

Medium undead, Neutral Evil

Armor Class 14

Hit Points 120 (16d8 + 48)

Speed 40 ft.

STR 10 (+0)
DEX 18 (+4)
CON 16 (+3)
INT 17 (+3)
WIS 15 (+2)
CHA 21 (+5)

Saving Throws DEX +9, CHA +10

Skills Arcana +8, Perception +7, Stealth +9

Damage Resistances cold, necrotic, [object Object]

Damage Immunities poison

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, stunned, unconscious

Senses darkvision 60 ft., passive Perception 17

Languages Common, Infernal

Challenge 15

Halo of Pestilence. The champion is surrounded by an aura of deadly magic that takes the form of a host of glowing white insects. Each creature that starts its turn within 10 feet of the champion must succeed on a DC 18 Constitution saving throw or have the incapacitated condition until the start of its next turn, as the insects ravage its body.

Legendary Resistance (3/Day). If the champion fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The champion makes two Blight Staff attacks, two Plague Bolt attacks, or one of each.

Blight Staff. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 21 (6d6) necrotic damage.

Plague Bolt. Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 23 (4d8 + 5) poison damage, and the target has the poisoned condition until the start of the champion's next turn.

Legendary Actions

Attack. The champion makes one Blight Staff or Plague Bolt attack.

Furious Pursuit. The champion moves up to its speed or commands its mount to move up to its speed. This movement doesn't provoke opportunity attacks.

Cast a Spell (Costs 2 Actions). The champion uses Spellcasting.

Source

BMT, p. 163