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Guardian Wolf

Huge monstrosity, Unaligned

Armor Class 14 (natural armor)

Hit Points 66 (7d12 + 21)

Speed 60 ft.

STR 22 (+6)
DEX 14 (+2)
CON 16 (+3)
INT 5 (-3)
WIS 12 (+1)
CHA 8 (-1)

Skills Perception +5, Stealth +4

Senses passive Perception 15

Languages Common, Elvish

Challenge 4

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The wolf makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.

Source

Explorer's Guide to Wildemount, p. 272