Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft., climb 30 ft.
Saving Throws DEX +4, CON +2
Skills Perception +4, Survival +6
Senses passive Perception 14
Languages Common, Hadozee
Challenge 1/8
Glide. If it isn't incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Safe Descent. When it would take damage from a fall, the hadozee extends its skin membranes to reduce the fall's damage to 0, provided it isn't wearing heavy armor.
BAM, p. 29