DUMB DECISION TTRPG · Library

Hands of Havoc Fire Starter

Small humanoid, Any alignment

Armor Class 16 ({@item breastplate|PHB})

Hit Points 65 (10d8 + 20)

Speed 30 ft.

STR 16 (+3)
DEX 14 (+2)
CON 14 (+2)
INT 10 (+0)
WIS 16 (+3)
CHA 11 (+0)

Saving Throws STR +5, CON +4

Damage Resistances fire

Senses passive Perception 13

Languages Common plus one more language

Challenge 4

Actions

Multiattack. The fire starter makes two Havoc Hammer or Havoc Flask attacks.

Havoc Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 9 (2d8) fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 (1d6) fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save.

Havoc Flask. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 13 (2d12) fire damage. If the target is a creature, magical flames cling to it, causing it to take 3 (1d6) fire damage at the start of each of its turns. Immediately after taking this damage on its turn, the target can make a DC 13 Dexterity saving throw, ending the effect on itself on a successful save. After the fire starter throws the flask, roll a d6; on a 3 or lower, the fire starter has no more flasks to throw.

Source

MPP, p. 58