Armor Class 14 ({@item leather armor|PHB})
Hit Points 9 (2d8)
Speed 30 ft.
Saving Throws DEX +5
Skills Acrobatics +5, Perception +4
Senses passive Perception 14
Languages Common, Sylvan
Challenge 1/8
Pack Tactics. The harengon has advantage on an attack roll against a creature if at least one of the harengon's allies is within 5 feet of the creature and the ally isn't incapacitated.
Standing Leap. The harengon's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
WBtW, p. 235