DUMB DECISION TTRPG · Library

Harmonium Peacekeeper

Small humanoid, Any alignment

Armor Class 18 ({@item plate armor|PHB})

Hit Points 45 (7d8 + 14)

Speed 30 ft.

STR 16 (+3)
DEX 10 (+0)
CON 14 (+2)
INT 12 (+1)
WIS 14 (+2)
CHA 11 (+0)

Skills Perception +4

Senses passive Perception 14

Languages Common plus one more language

Challenge 3

Pack Tactics. The peacekeeper has advantage on an attack roll against a creature if at least one of the peacekeeper's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.

Actions

Electrified Mancatcher. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 4 (1d8) lightning damage. If the target is a Large or smaller creature, it has the grappled condition (escape DC 13). Until the grappled condition ends, the target has the restrained condition and can't teleport, the peacekeeper can't make Electrified Mancatcher attacks, and the target takes 8 (1d10 + 3) lightning damage at the start of each of its turns.

Source

MPP, p. 59