DUMB DECISION TTRPG · Library

Harrow Hawk

Tiny undead, Unaligned

Armor Class 13

Hit Points 25 (10d4)

Speed 10 ft., fly 60 ft.

STR 5 (-3)
DEX 16 (+3)
CON 10 (+0)
INT 2 (-4)
WIS 14 (+2)
CHA 7 (-2)

Skills Perception +6, Stealth +5

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses darkvision 120 ft., passive Perception 16

Languages

Challenge 1

Actions

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage plus 3 (1d6) necrotic damage.

Plane Shift (2/Day). The hawk casts Plane Shift on itself, requiring no spell components and using Wisdom as the spellcasting ability.

Bonus Actions

Shadow Dash. When the hawk is in dim light or darkness, it teleports up to 30 feet to an unoccupied space it can see that is also in dim light or darkness. The hawk then has advantage on the first melee attack it makes before the end of the turn.

Source

BMT, p. 177