Armor Class 15 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 40 ft.
Skills Perception +6, Stealth +6
Damage Resistances necrotic, psychic, [object Object]
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Blink Dog, understands Sylvan but can't speak it
Challenge 3
Pack Tactics. The hound has advantage on attack rolls against a creature if at least one of the hound's allies is within 5 feet of the target and the ally doesn't have the incapacitated condition.
Supernatural Tracker. The hound knows the distance to and direction of any creature that has come within 30 feet of it, even if that creature is on a different plane of existence. If the creature being tracked by the hound dies, the hound knows.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or have the prone condition.
Shadow Step (Recharge 4–6). The hound magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
BMT, p. 164