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Harvester Devil

Medium fiend (devil), Lawful Evil

Armor Class 14

Hit Points 65 (10d8 + 20)

Speed 30 ft.

STR 12 (+1)
DEX 17 (+3)
CON 14 (+2)
INT 14 (+2)
WIS 13 (+1)
CHA 19 (+4)

Saving Throws CON +4, WIS +3

Skills Perception +3, Persuasion +8, Stealth +5

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities charmed, poisoned

Senses Darkvision 120 ft. (unimpeded by magical {@variantrule Darkness|XPHB}), passive Perception 13

Languages Common, Infernal; telepathy 120 ft.

Challenge 3

Diabolic Ward. Attack rolls against the devil have Disadvantage. If the devil makes an attack roll, this trait is suppressed until the start of its next turn.

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes two attacks, using Infernal Blade or Confounding Ray in any combination.

Infernal Blade. m +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage and 7 (2d6) Fire damage.

Confounding Ray. r +5, range 120 ft. Hit: 13 (2d12) Psychic damage. If the target is a creature, it can't make Opportunity Attacks until the start of the devil's next turn.

Compelling Contract (1/Day). cha DC 14, one creature within 30 feet of the devil. The target has the Charmed condition. While it is Charmed, it has the Stunned condition, except the target can speak. If the target agrees to the devil's contract, the effect ends. Otherwise, the target repeats the save whenever it takes damage and at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Source

ABH, p. 15