Armor Class 6
Hit Points 52 (7d12 + 7)
Speed 10 ft., climb 10 ft.
Senses passive Perception 10
Languages —
Challenge 0
Salt Sensitivity. A pound of salt thrown onto the snail's skin deals 1d6 acid damage to the creature.
Magical Properties. A creature that uses an action to touch the living snail gains 6 temporary hit points that last for 24 hours. Any creature or object that touches the living snail also gains the benefit of a remove curse spell. The snail loses these magical properties if it dies.
Spider Climb. The snail can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
WDMM, p. 258