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Haunting Revenant

Gargantuan undead, Neutral

Armor Class 20

Hit Points 203 (14d20 + 56)

Speed 30 ft.

STR 20 (+5)
DEX 12 (+1)
CON 18 (+4)
INT 16 (+3)
WIS 18 (+4)
CHA 20 (+5)

Saving Throws CON +8, WIS +8

Damage Resistances necrotic, psychic

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses Truesight 60 ft., passive Perception 14

Languages Common plus two other languages

Challenge 10

Haunted Zone. con DC 17, any creature that casts a spell while inside the revenant's space. The spell fails and is wasted.

Undead Restoration. If the revenant dies, it revives 24 hours later unless Dispel Evil and Good is cast on its remains. If it revives, it animates another Gargantuan object or structure elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit Points.

Actions

Multiattack. The revenant makes two Object Slam attacks and uses Invitation.

Object Slam. m,r +9 (with Advantage if the target is inside the revenant's space), reach 10 ft. or range 30/90 ft. Hit: 27 (5d8 + 5) Bludgeoning damage.

Invitation. cha DC 17, each creature in a 60-foot Cone. The target is teleported inside the revenant's space and swallowed. A swallowed creature has Total Cover against attacks and other effects outside the revenant. While the revenant has Hit Points, a swallowed creature can leave the revenant's space only by using magic that enables planar travel, such as the Plane Shift spell.

Source

Monster Manual (2024), p. 260