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Hellwasp

Large fiend, Lawful Evil

Armor Class 19 (natural armor)

Hit Points 52 (8d10 + 8)

Speed 10 ft., fly 60 ft.

STR 18 (+4)
DEX 15 (+2)
CON 12 (+1)
INT 10 (+0)
WIS 10 (+0)
CHA 7 (-2)

Saving Throws DEX +5, WIS +3

Damage Immunities fire

Senses darkvision 60 ft., passive Perception 10

Languages Infernal, telepathy 300 ft. (with other hellwasps only)

Challenge 5

Magic Weapons. The hellwasp's weapon attacks are magical.

Actions

Multiattack. The hellwasp makes two attacks: one with its sting and one with its sword talons.

Sting. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) fire damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Sword Talons. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Source

BGDIA, p. 236