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Helmed Horror

Medium construct, Unaligned

Armor Class 20 ({@item plate armor|phb}, {@item shield|phb})

Hit Points 60 (8d8 + 24)

Speed 30 ft., fly 30 ft.

STR 18 (+4)
DEX 13 (+1)
CON 16 (+3)
INT 10 (+0)
WIS 10 (+0)
CHA 10 (+0)

Skills Perception +4

Damage Resistances [object Object]

Damage Immunities force, necrotic, poison

Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 14

Languages understands the languages of its creator but can't speak

Challenge 4

Magic Resistance. The helmed horror has advantage on saving throws against spells and other magical effects.

Spell Immunity. The helmed horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.

Actions

Multiattack. The helmed horror makes two longsword attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Source

Monster Manual (2014), p. 183