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High Fae Impostor

Medium fey, Any alignment

Armor Class 15

Hit Points 149 (23d8 + 46)

Speed 30 ft., fly 30 ft.

STR 13 (+1)
DEX 21 (+5)
CON 15 (+2)
INT 18 (+4)
WIS 16 (+3)
CHA 23 (+6)

Saving Throws DEX +9, WIS +7

Skills Deception +14, Performance +10, Stealth +13

Damage Resistances [object Object]

Senses darkvision 60 ft., passive Perception 13

Languages Common, Sylvan

Challenge 11

Magic Resistance. The high fae has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The high fae makes two Fae Blade attacks and uses Vexing Prank once.

Fae Blade. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) force damage.

Vexing Prank. The high fae targets one creature it can see within 60 feet of itself with a magical trick. The target must make a DC 18 Wisdom saving throw. On a failed save, the target takes 21 (6d6) psychic damage and has the frightened condition until the start of the high fae's next turn. On a successful save, the target takes half as much damage only.

Bonus Actions

Loot Likeness. The high fae magically transforms into a duplicate of a Small or Medium creature it can see. While transformed, the high fae retains its game statistics (other than its size) but gains access to enough general information about the imitated creature, such as background and personality, to reasonably pass itself off as the creature. This transformation ends if the high fae is reduced to 0 hit points, uses this bonus action again, or uses a bonus action to revert to its true form.

Source

MCV4EC