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Hobgoblin Devastator

Medium humanoid (goblinoid), Lawful Evil

Armor Class 13 ({@item studded leather armor|phb|studded leather})

Hit Points 45 (7d8 + 14)

Speed 30 ft.

STR 13 (+1)
DEX 12 (+1)
CON 14 (+2)
INT 16 (+3)
WIS 13 (+1)
CHA 11 (+0)

Skills Arcana +5

Senses darkvision 60 ft., passive Perception 11

Languages Common, Goblin

Challenge 4

Arcane Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a damaging spell attack if that target is within 5 feet of an ally of the hobgoblin and that ally isn't incapacitated.

Army Arcana. When the hobgoblin casts a spell that causes damage or that forces other creatures to make a saving throw, it can choose itself and any number of allies to be immune to the damage caused by the spell and to succeed on the required saving throw.

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 1) bludgeoning damage if used with two hands.

Source

Volo's Guide to Monsters, p. 161