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Hobgoblin

Medium humanoid (goblinoid), Lawful Evil

Armor Class 18 ({@item chain mail|phb}, {@item shield|phb})

Hit Points 11 (2d8 + 2)

Speed 30 ft.

STR 13 (+1)
DEX 12 (+1)
CON 12 (+1)
INT 10 (+0)
WIS 10 (+0)
CHA 9 (-1)

Senses darkvision 60 ft., passive Perception 10

Languages Common, Goblin

Challenge 1/2

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Source

Monster Manual (2014), p. 186