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Hobgoblin Warlord

Medium fey (goblinoid), Lawful Evil

Armor Class 20

Hit Points 112 (15d8 + 45)

Speed 30 ft.

STR 17 (+3)
DEX 14 (+2)
CON 16 (+3)
INT 14 (+2)
WIS 11 (+0)
CHA 15 (+2)

Saving Throws DEX +5, INT +5, WIS +3, CHA +5

Senses Darkvision 60 ft., passive Perception 10

Languages Common, Goblin

Challenge 6

Aura of Authority. While in a 30-foot Emanation originating from the hobgoblin, the hobgoblin and its allies have Advantage on attack rolls and saving throws, provided the hobgoblin doesn't have the Incapacitated condition.

Actions

Multiattack. The hobgoblin makes three attacks, using Javelin or Longsword in any combination.

Javelin. m,r +6, reach 5 ft. or range 30/120 ft. Hit: 11 (2d6 + 4) Piercing damage, and the target's Speed decreases by 10 feet until the start of the hobgoblin's next turn.

Longsword. m +6, reach 5 ft. Hit: 12 (2d8 + 3) Slashing damage.

Reactions

Parry. The hobgoblin is hit by a melee attack roll while holding a weapon. The hobgoblin adds 3 to its AC against that attack, possibly causing it to miss.

Source

Monster Manual (2024), p. 171