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Hobgoblin Warrior

Medium fey (goblinoid), Lawful Evil

Armor Class 18

Hit Points 11 (2d8 + 2)

Speed 30 ft.

STR 13 (+1)
DEX 12 (+1)
CON 12 (+1)
INT 10 (+0)
WIS 10 (+0)
CHA 9 (-1)

Senses Darkvision 60 ft., passive Perception 10

Languages Common, Goblin

Challenge 1/2

Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Longsword. m +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.

Longbow. r +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.

Source

Monster Manual (2024), p. 170