Armor Class 18
Hit Points 11 (2d8 + 2)
Speed 30 ft.
Senses Darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 1/2
Pack Tactics. The hobgoblin has Advantage on an attack roll against a creature if at least one of the hobgoblin's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Longsword. m +3, reach 5 ft. Hit: 12 (2d10 + 1) Slashing damage.
Longbow. r +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage plus 7 (3d4) Poison damage.
Monster Manual (2024), p. 170