DUMB DECISION TTRPG · Library

Holga Kilgore

Medium humanoid, Chaotic Good

Armor Class 15 (Unarmored Defense)

Hit Points 120 (16d8 + 48)

Speed 40 ft.

STR 19 (+4)
DEX 14 (+2)
CON 16 (+3)
INT 11 (+0)
WIS 16 (+3)
CHA 13 (+1)

Saving Throws STR +7, CON +6

Skills Athletics +7, Intimidation +4, Nature +3, Survival +6

Damage Resistances [object Object]

Senses passive Perception 13

Languages Common, Halfling

Challenge 5

Reckless. At the start of her turn, Holga can gain advantage on melee weapon attack rolls during that turn, but attack rolls against her have advantage until the start of her next turn.

Special Equipment. Holga carries a darksteel greataxe, a magic weapon that grants her resistance to lightning damage while she carries it (included above).

Unarmored Defense. While Holga isn't wearing armor, her AC includes her Constitution modifier.

Actions

Multiattack. Holga makes three Darksteel Greataxe or Improvised Weapon attacks, in any combination.

Darksteel Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Improvised Weapon. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Bonus Actions

Wrestle. Holga shoves a creature within 5 feet of herself. That creature must succeed on a DC 15 Strength saving throw or be moved 5 feet into an unoccupied space of Holga's choice.

Source

HAT-TG