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Horned Devil

Large fiend (devil), Lawful Evil

Armor Class 18

Hit Points 199 (19d10 + 95)

Speed 30 ft., fly 60 ft.

STR 22 (+6)
DEX 17 (+3)
CON 21 (+5)
INT 12 (+1)
WIS 16 (+3)
CHA 18 (+4)

Saving Throws STR +10, DEX +7, WIS +7, CHA +8

Damage Immunities fire, poison

Condition Immunities poisoned

Senses Darkvision 150 ft. (unimpeded by magical {@variantrule Darkness|XPHB}), passive Perception 13

Languages Infernal; telepathy 120 ft.

Challenge 11

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks, using Searing Fork or Hurl Flame in any combination. It can replace one attack with a use of Infernal Tail.

Searing Fork. m +10, reach 10 ft. Hit: 15 (2d8 + 6) Piercing damage plus 9 (2d8) Fire damage.

Hurl Flame. r +8, range 150 ft. Hit: 26 (5d8 + 4) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.

Infernal Tail. dex DC 17, one creature the devil can see within 10 feet. 10 (1d8 + 6) Necrotic damage, and the target receives an infernal wound if it doesn't have one. While wounded, the target loses 10 (3d6) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 17 Wisdom (Medicine) check.

Source

Monster Manual (2024), p. 174