Armor Class 13 ({@item leather armor|phb})
Hit Points 9 (2d8)
Speed 30 ft.
Skills Deception +2, Religion +2, Stealth +4
Senses passive Perception 9
Languages Common
Challenge 1/8
Guiding Wind (Recharges after a Short or Long Rest). As a bonus action, the initiate gains advantage on the next ranged attack roll it makes before the end of its next turn.
Hold Breath. The initiate can hold its breath for 30 minutes.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
PotA, p. 190