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Huge Gray Ooze

Huge Unknown, Any alignment

Armor Class

Hit Points 152 (16d12 + 48)

Speed 30 ft.

STR 18 (+4)
DEX 10 (+0)
CON 10 (+0)
INT 10 (+0)
WIS 10 (+0)
CHA 10 (+0)

Senses

Languages

Challenge 8

Actions

Multiattack. As an action, it can make two attacks with its pseudopods.

Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 21 (6d6) acid damage, or 42 (12d6) acid damage while the ooze is enlarged. If the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

Enlarge (Recharges after a Short or Long Rest). For 1 minute, the ooze magically increases in size. While enlarged, the ooze is Gargantuan, doubles its damage dice with its pseudopod attack, and makes Strength checks and Strength saving throws with advantage.

Invisibility (Recharges after a Short or Long Rest). The ooze magically turns invisible for up to 1 hour until it attacks, it uses its Enlarge, or its concentration is broken (as if concentrating on a spell).

Source

WDMM, p. 243