DUMB DECISION TTRPG · Library

Hulking Crab

Huge beast, Unaligned

Armor Class 17 (natural armor)

Hit Points 76 (8d12 + 24)

Speed 20 ft., swim 30 ft.

STR 19 (+4)
DEX 8 (-1)
CON 16 (+3)
INT 3 (-4)
WIS 11 (+0)
CHA 3 (-4)

Skills Stealth +2

Senses blindsight 30 ft., passive Perception 10

Languages

Challenge 5

Amphibious. The crab can breathe air and water.

Shell Camouflage. While the crab remains motionless with its eyestalks and pincers tucked close to its body, it resembles a natural formation or a pile of detritus. A creature within 30 feet of it can discern its true nature with a successful DC 15 Intelligence (Nature) check.

Actions

Multiattack. The crab makes two attacks with its claws.

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage, and the target is grappled (escape DC 15). The crab has two claws, each of which can grapple only one target

Source

SKT, p. 240