DUMB DECISION TTRPG · Library

Humanoid Mutate

Medium aberration, Any alignment

Armor Class 14

Hit Points 65 (10d8 + 20)

Speed 30 ft., fly 30 ft.

STR 12 (+1)
DEX 18 (+4)
CON 14 (+2)
INT 11 (+0)
WIS 13 (+1)
CHA 15 (+2)

Skills Perception +3, Stealth +6

Damage Resistances psychic

Condition Immunities charmed, frightened

Senses darkvision 120 ft., passive Perception 13

Languages Common, telepathy 60 ft.

Challenge 4

Sunlight Sensitivity. While in sunlight, the mutate has disadvantage on attack rolls.

Actions

Multiattack. The mutate makes two Unarmed Strike or Nightmare Blast attacks.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 10 (3d6) psychic damage.

Nightmare Blast. Ranged Weapon Attack: +6 to hit, range 60 ft., one creature. Hit: 7 (2d6) psychic damage, and the target must succeed on a DC 12 Wisdom saving throw or have the frightened condition until the start of the mutate's next turn.

Reactions

Defensive Flight. Immediately after taking damage, the mutate flies up to its speed. This movement doesn't provoke opportunity attacks.

Source

PaBTSO, p. 212