DUMB DECISION TTRPG · Library

Husk Zombie

Medium undead, Neutral Evil

Armor Class 10

Hit Points 37 (5d8 + 15)

Speed 35 ft.

STR 16 (+3)
DEX 10 (+0)
CON 16 (+3)
INT 3 (-4)
WIS 6 (-2)
CHA 5 (-3)

Saving Throws CON +5, WIS +0

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 8

Languages understands the languages it knew in life but can't speak

Challenge 1

Curse of the Husk. A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Source

Explorer's Guide to Wildemount, p. 293