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Hybrid Poisoner

Medium humanoid (simic hybrid), Neutral Good

Armor Class 14

Hit Points 26 (4d8 + 8)

Speed 40 ft.

STR 12 (+1)
DEX 19 (+4)
CON 14 (+2)
INT 12 (+1)
WIS 13 (+1)
CHA 12 (+1)

Saving Throws DEX +6, CON +4

Skills Athletics +3, Perception +3, Stealth +6

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 30 ft., passive Perception 13

Languages Common plus any one language

Challenge 1

Assassinate. During its first turn, the hybrid poisoner has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the hybrid scores against a surprised creature is a critical hit.

Poisonous Skin. Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 3 (1d6) poison damage.

Actions

Toxic Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. At the end of each of the poisoned target's turns, it must repeat the save, taking 3 (1d6) poison damage on a failed save, or ending the effect on itself on a successful one.

Source

Guildmaster's Guide to Ravnica, p. 217