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Hybrid Shocker

Medium humanoid (simic hybrid), Neutral Good

Armor Class 12

Hit Points 39 (6d8 + 12)

Speed 30 ft.

STR 13 (+1)
DEX 14 (+2)
CON 14 (+2)
INT 10 (+0)
WIS 12 (+1)
CHA 9 (-1)

Damage Immunities lightning

Senses passive Perception 11

Languages Common plus any one language

Challenge 1

Electrified Body. Any creature that touches the hybrid or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.

Illumination. The hybrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Multiattack. The hybrid makes two attacks: one with its shocking touch and one with its tentacles.

Shocking Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8) lightning damage.

Tentacles. Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. Hit: The target is grappled (escape DC 11), and the hybrid pulls the target up to 15 feet straight toward it. Until this grapple ends, the target takes 5 (1d10) lightning damage at the start of each of its turns, and the hybrid shocker can't use its tentacles on another creature.

Source

Guildmaster's Guide to Ravnica, p. 218