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Icewind Kobold

Small humanoid (kobold), Any alignment

Armor Class 14 ({@item hide armor|PHB})

Hit Points 9 (2d6 + 2)

Speed 30 ft., climb 20 ft.

STR 7 (-2)
DEX 15 (+2)
CON 12 (+1)
INT 8 (-1)
WIS 8 (-1)
CHA 8 (-1)

Saving Throws DEX +4, CON +3

Skills Perception +1, Stealth +4, Survival +1

Senses darkvision 60 ft., passive Perception 11

Languages Common, Draconic

Challenge 1/8

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +0 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 1 (1d6 - 2) piercing damage.

Source

IDRotF, p. 296