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Illithilich

Medium undead, Lawful Neutral Chaotic Evil

Armor Class 17 (natural armor)

Hit Points 135 (18d8 + 54)

Speed 30 ft.

STR 11 (+0)
DEX 16 (+3)
CON 16 (+3)
INT 20 (+5)
WIS 14 (+2)
CHA 16 (+3)

Saving Throws CON +10, INT +12, WIS +9

Skills Arcana +19, History +12, Insight +9, Perception +9

Damage Resistances cold, lightning, necrotic

Damage Immunities poison, [object Object]

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Senses truesight 120 ft., passive Perception 19

Languages Deep Speech, Undercommon, telepathy 120 ft.

Challenge 22

Legendary Resistance (3/Day). If the illithilich fails a saving throw, it can choose to succeed instead.

Rejuvenation. If it has a phylactery, a destroyed illithilich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Turn Resistance. The illithilich has advantage on saving throws against any effect that turns undead.

Magic Resistance. The illithilich has advantage on saving throws against spells and other magical effects.

Actions

Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tentacles. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) psychic damage. If the target is Large or smaller, it is grappled (escape DC 15) and must succeed on a DC 20 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain. Melee Weapon Attack: +12 to hit, reach 5 ft., one incapacitated humanoid grappled by the lich. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the lich kills the target by extracting and devouring its brain.

Mind Blast (Recharge 5–6). The illithilich magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 18 Intelligence saving throw or take 27 (5d8 + 5) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Tentacles. The illithilich makes one attack with its tentacles.

Extract Brain (Costs 2 Actions). The illithilich uses Extract Brain.

Mind Blast (Costs 3 Actions). The illithilich recharges its Mind Blast and uses it.

Cast Spell (Costs 1–3 Actions). The illithilich uses a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that it has prepared. Doing so costs 1 legendary action per level of the spell.

Source

Volo's Guide to Monsters, p. 172