Armor Class 12
Hit Points 38 (7d8 + 7)
Speed 30 ft.
Saving Throws INT +5, WIS +2
Skills Arcana +5, History +5
Senses passive Perception 10
Languages any four languages
Challenge 3
Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher). As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is incapacitated, or its speed becomes 0.
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
Volo's Guide to Monsters, p. 214