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Illusionist

Medium humanoid (any race), Any alignment

Armor Class 12

Hit Points 38 (7d8 + 7)

Speed 30 ft.

STR 9 (-1)
DEX 14 (+2)
CON 13 (+1)
INT 16 (+3)
WIS 11 (+0)
CHA 12 (+1)

Saving Throws INT +5, WIS +2

Skills Arcana +5, History +5

Senses passive Perception 10

Languages any four languages

Challenge 3

Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher). As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is incapacitated, or its speed becomes 0.

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Source

Volo's Guide to Monsters, p. 214