Armor Class 16 ({@item studded leather armor|PHB|studded leather})
Hit Points 156 (24d8 + 48)
Speed 30 ft.
Saving Throws DEX +7, INT +5
Skills Acrobatics +7, Deception +5, Perception +3, Stealth +10
Damage Resistances necrotic, poison
Senses darkvision 60 ft., passive Perception 13
Languages Common, Thieves' cant, Undercommon
Challenge 8
Evasion. If Imoen is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Imoen instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
Sneak Attack (1/Turn). Imoen deals an extra 14 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Imoen that isn't incapacitated and Imoen doesn't have disadvantage on the attack roll.
Spider Climb. Imoen can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, Imoen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Multiattack. Imoen makes two Shortsword attacks and one Hand Crossbow attack.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.
Hand Crossbow. Ranged Weapon Attack: +7 to hit, range 30/210 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage.
Cunning Action. Imoen takes the Dash, Disengage, or Hide action.
MaBJoV, p. 88