DUMB DECISION TTRPG · Library

Incarnation of Vibrance

Huge fey, Neutral

Armor Class 14

Hit Points 230 (20d12 + 100)

Speed 40 ft.

STR 20 (+5)
DEX 17 (+3)
CON 20 (+5)
INT 10 (+0)
WIS 16 (+3)
CHA 21 (+5)

Saving Throws CON +9, CHA +9

Damage Resistances radiant

Condition Immunities blinded, charmed, deafened, frightened

Senses Darkvision 60 ft., passive Perception 13

Languages Sylvan; telepathy 120 ft.

Challenge 10

Magic Resistance. The incarnation has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The incarnation makes two Vine attacks and uses Radiant Blast. It can replace one vine attack with a use of Spellcasting to cast Blindness/Deafness if available.

Vine. m +9, reach 20 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is the incarnation's size or smaller, it has the Grappled condition (escape DC 15) from one of two vines.

Radiant Blast. con DC 17, each creature of the incarnation's choice in a 20-foot Emanation originating from the incarnation. The creature takes 14 (2d8 + 5) Radiant damage. Half damage.

Bonus Actions

Shape-Shift. The incarnation changes its size to Medium, Large, or Huge.

Teleport. The incarnation teleports up to 60 feet to an unoccupied space it can see. The incarnation can't teleport while it has a creature Grappled.

Source

LFL