Armor Class 12
Hit Points 75 (10d8 + 30)
Speed 30 ft.
Saving Throws WIS +3, CHA +5
Skills Arcana +2
Senses passive Perception 11
Languages Common plus any one language
Challenge 4
Magic Resistance. The initiate has advantage on saving throws against spells and other magical effects.
Multiattack. The initiate makes two Comet Strike attacks.
Comet Strike. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) force damage.
Moment of Foresight (1/Day). When hit by an attack roll, the initiate can force the attacker to reroll it and use the new roll, possibly causing the attack to miss.
BMT, p. 93