DUMB DECISION TTRPG · Library

Initiate of the Comet

Medium humanoid (warlock), Any alignment

Armor Class 12

Hit Points 75 (10d8 + 30)

Speed 30 ft.

STR 12 (+1)
DEX 14 (+2)
CON 16 (+3)
INT 11 (+0)
WIS 13 (+1)
CHA 17 (+3)

Saving Throws WIS +3, CHA +5

Skills Arcana +2

Senses passive Perception 11

Languages Common plus any one language

Challenge 4

Magic Resistance. The initiate has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The initiate makes two Comet Strike attacks.

Comet Strike. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) force damage.

Reactions

Moment of Foresight (1/Day). When hit by an attack roll, the initiate can force the attacker to reroll it and use the new roll, possibly causing the attack to miss.

Source

BMT, p. 93