DUMB DECISION TTRPG · Library

Inkling Mascot

Tiny ooze, Neutral

Armor Class 13

Hit Points 18 (4d4 + 8)

Speed 10 ft., fly 30 ft.

STR 10 (+0)
DEX 16 (+3)
CON 14 (+2)
INT 6 (-2)
WIS 7 (-2)
CHA 11 (+0)

Skills Stealth +5

Damage Immunities psychic

Condition Immunities blinded, charmed, deafened, exhaustion, prone

Senses blindsight 60 ft., passive Perception 8

Languages understands the languages of its creator but can't speak

Challenge 1/4

Amorphous. The inkling can move through a space as narrow as 1 inch wide without squeezing.

Actions

Blot. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) psychic damage.

Ink Spray (1/Day). The inkling sprays viscous ink at one creature within 15 feet of itself. The target must succeed on a DC 12 Constitution saving throw or be blinded until the end of the inkling's next turn.

Bonus Actions

Shadow Stealth. While in dim light or darkness, the inkling takes the Hide action.

Source

SCC, p. 195