Armor Class 13
Hit Points 18 (4d4 + 8)
Speed 10 ft., fly 30 ft.
Skills Stealth +5
Damage Immunities psychic
Condition Immunities blinded, charmed, deafened, exhaustion, prone
Senses blindsight 60 ft., passive Perception 8
Languages understands the languages of its creator but can't speak
Challenge 1/4
Amorphous. The inkling can move through a space as narrow as 1 inch wide without squeezing.
Blot. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) psychic damage.
Ink Spray (1/Day). The inkling sprays viscous ink at one creature within 15 feet of itself. The target must succeed on a DC 12 Constitution saving throw or be blinded until the end of the inkling's next turn.
Shadow Stealth. While in dim light or darkness, the inkling takes the Hide action.
SCC, p. 195