DUMB DECISION TTRPG · Library

Inquisitor of the Sword

Medium humanoid, Any alignment

Armor Class 16 ({@item breastplate|PHB})

Hit Points 91 (14d8 + 28)

Speed 30 ft.

STR 12 (+1)
DEX 14 (+2)
CON 14 (+2)
INT 15 (+2)
WIS 18 (+4)
CHA 16 (+3)

Saving Throws INT +5, WIS +7, CHA +6

Skills Acrobatics +5, Athletics +4, Insight +7, Perception +7

Condition Immunities charmed, frightened

Senses truesight 30 ft., passive Perception 17

Languages any two languages, telepathy 120 ft.

Challenge 8

Metabolic Control. At the start of each of its turns, the inquisitor regains 10 hit points and can end one condition on itself, provided the inquisitor has at least 1 hit point.

Actions

Multiattack. The inquisitor attacks twice with its Silver Longsword. After it hits or misses with an attack, the inquisitor can teleport up to 30 feet to an unoccupied space it can see.

Silver Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands, plus 18 (4d8) force damage.

Bonus Actions

Blink Step. The inquisitor teleports up to 60 feet to an unoccupied space it can see.

Source

VRGR, p. 249