Armor Class 16 ({@item breastplate|PHB})
Hit Points 91 (14d8 + 28)
Speed 30 ft.
Saving Throws INT +5, WIS +7, CHA +6
Skills Acrobatics +5, Athletics +4, Insight +7, Perception +7
Condition Immunities charmed, frightened
Senses truesight 30 ft., passive Perception 17
Languages any two languages, telepathy 120 ft.
Challenge 8
Metabolic Control. At the start of each of its turns, the inquisitor regains 10 hit points and can end one condition on itself, provided the inquisitor has at least 1 hit point.
Multiattack. The inquisitor attacks twice with its Silver Longsword. After it hits or misses with an attack, the inquisitor can teleport up to 30 feet to an unoccupied space it can see.
Silver Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands, plus 18 (4d8) force damage.
Blink Step. The inquisitor teleports up to 60 feet to an unoccupied space it can see.
VRGR, p. 249