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Invisible Stalker

Large elemental, Neutral

Armor Class 14

Hit Points 97 (13d10 + 26)

Speed 50 ft., fly 50 ft.

STR 16 (+3)
DEX 19 (+4)
CON 14 (+2)
INT 10 (+0)
WIS 15 (+2)
CHA 11 (+0)

Skills Perception +8, Stealth +10

Damage Resistances bludgeoning, piercing, slashing

Damage Immunities poison

Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses Darkvision 60 ft., passive Perception 18

Languages Common, Primordial (Auran)

Challenge 6

Air Form. The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility. The stalker has the Invisible condition.

Actions

Multiattack. The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe. m +7, reach 5 ft. Hit: 11 (2d6 + 4) Force damage.

Vortex. con DC 14, one Large or smaller creature in the stalker's space. 7 (1d8 + 3) Thunder damage, and the target has the Grappled condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.

Source

Monster Manual (2024), p. 180