Armor Class 14 ({@item leather armor|PHB})
Hit Points 11 (2d8 + 2)
Speed 35 ft.
Saving Throws DEX +4
Skills Acrobatics +5, Athletics +2, Investigation +2, Nature +2, Perception +5, Stealth +5, Survival +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Elvish
Challenge —
Bonus Proficiencies. Iriad is proficient with simple weapons, light armor, cartographer's tools, and woodcarver's tools.
Fey Ancestry. Iriad has advantage on saving throws made to avoid or end the charmed condition on herself, and magic can't put her to sleep.
Poison Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.
Helpful. Iriad takes the Help action.
DSotDQ, p. 212