DUMB DECISION TTRPG · Library

Iriad

Medium humanoid (elf), Chaotic Good

Armor Class 14 ({@item leather armor|PHB})

Hit Points 11 (2d8 + 2)

Speed 35 ft.

STR 11 (+0)
DEX 16 (+3)
CON 12 (+1)
INT 11 (+0)
WIS 13 (+1)
CHA 11 (+0)

Saving Throws DEX +4

Skills Acrobatics +5, Athletics +2, Investigation +2, Nature +2, Perception +5, Stealth +5, Survival +3

Senses darkvision 60 ft., passive Perception 13

Languages Common, Elvish

Challenge

Bonus Proficiencies. Iriad is proficient with simple weapons, light armor, cartographer's tools, and woodcarver's tools.

Fey Ancestry. Iriad has advantage on saving throws made to avoid or end the charmed condition on herself, and magic can't put her to sleep.

Actions

Poison Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.

Bonus Actions

Helpful. Iriad takes the Help action.

Source

DSotDQ, p. 212