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Iron Consul

Medium humanoid (human), Lawful Evil

Armor Class 16 ({@item chain mail|phb})

Hit Points 45 (6d8 + 18)

Speed 30 ft.

STR 17 (+3)
DEX 11 (+0)
CON 16 (+3)
INT 12 (+1)
WIS 15 (+2)
CHA 16 (+3)

Saving Throws WIS +4

Skills Intimidation +5, Perception +4

Condition Immunities frightened

Senses passive Perception 14

Languages Common

Challenge 2

Tactical Discipline. The iron consul has advantage on all ability checks and saving throws made during combat.

Actions

Multiattack. The iron consul makes one attack with its spear and can use its Voice of Command ability.

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage when used with two hands to make a melee attack.

Voice of Command. The iron consul selects up to two allies within 90 feet of it that can hear its commands. Each ally can immediately use its reaction to make one melee attack.

Source

BGDIA, p. 232