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Iron Golem

Large construct, Unaligned

Armor Class 20

Hit Points 252 (24d10 + 120)

Speed 30 ft.

STR 24 (+7)
DEX 9 (-1)
CON 20 (+5)
INT 3 (-4)
WIS 11 (+0)
CHA 1 (-5)

Damage Immunities fire, poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses Darkvision 120 ft., passive Perception 10

Languages understands Common plus two other languages but can't speak

Challenge 16

Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.

Immutable Form. The golem can't shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using Bladed Arm or Fiery Bolt in any combination.

Bladed Arm. m +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.

Fiery Bolt. r +10, range 120 ft. Hit: 36 (8d8) Fire damage.

Poison Breath (Recharge 5–6). con DC 18, each creature in a 60-foot Cone. 55 (10d10) Poison damage. Half damage.

Source

Monster Manual (2024), p. 181