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Irvan Wastewalker (Tier 3)

Medium humanoid (human), Chaotic Neutral

Armor Class 17 ({@item studded leather armor|PHB|studded leather})

Hit Points 123 (19d8 + 38)

Speed 40 ft., swim [object Object] ft.

STR 10 (+0)
DEX 20 (+5)
CON 14 (+2)
INT 16 (+3)
WIS 16 (+3)
CHA 16 (+3)

Saving Throws DEX +8, CON +5

Skills Acrobatics +8, Deception +9, Stealth +11, Survival +6

Senses passive Perception 13

Languages Common, Goblin, Orc

Challenge 8

Fortitude (Recharges after a Short or Long Rest). If damage reduces Irvan to 0 hit points, he can make a Constitution saving throw with a DC equal to 5 + the damage taken. On a successful save, Irvan drops to 1 hit point instead.

Special Equipment. Irvan wears gloves of swimming and climbing and wields a ruidium shortsword (see appendix B). If Irvan rolls a 1 on an attack roll made with the shortsword, he must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion. In addition, Irvan has a magical prosthetic arm. While the arm is attached to him, it functions the same as the body part it is replacing. Irvan can attach or detach the arm as an action, and it can't be removed by anyone else.

Actions

Multiattack. Irvan makes one Dagger attack and two Ruidium Shortsword attacks.

Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 17 (5d6) poison damage.

Ruidium Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 7 (2d6) psychic damage.

Source

CRCotN, p. 194