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Istrid Horn

Medium humanoid (dwarf), Lawful Evil

Armor Class 18 ({@item plate armor|phb})

Hit Points 117 (18d8 + 36)

Speed 25 ft.

STR 12 (+1)
DEX 10 (+0)
CON 14 (+2)
INT 11 (+0)
WIS 17 (+3)
CHA 13 (+1)

Saving Throws CON +5, WIS +6

Skills Intimidation +4, Religion +3

Damage Resistances poison

Senses darkvision 60 ft., passive Perception 13

Languages Common, Dwarvish

Challenge 8

Dwarven Resilience. Istrid has advantage on saving throws against being poisoned.

Actions

Multiattack. Istrid makes two melee attacks.

Maul. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage.

Treasure Sense (3/Day). Istrid magically pinpoints precious metals and stones, such as coins and gems, within 60 feet of her.

Source

WDH, p. 199