DUMB DECISION TTRPG · Library

Jabberwock

Huge dragon, Chaotic Evil

Armor Class 18 (natural armor)

Hit Points 115 (10d12 + 50)

Speed 30 ft., fly 60 ft., swim 30 ft., climb 30 ft.

STR 20 (+5)
DEX 12 (+1)
CON 20 (+5)
INT 4 (-3)
WIS 7 (-2)
CHA 11 (+0)

Saving Throws STR +10, DEX +6, CON +10, INT +2, WIS +3, CHA +5

Skills Perception +8

Damage Immunities poison

Condition Immunities charmed, frightened, poisoned

Senses truesight 120 ft., passive Perception 18

Languages

Challenge 13

Confusing Burble. The jabberwock burbles to itself unless it is incapacitated. Any creature that starts its turn within 30 feet of the jabberwock and is able to hear its burbling must make a DC 18 Charisma saving throw. On a failed saving throw, the creature can't take reactions until the start of its next turn, and it rolls a d4 to determine what it does during its current turn:

Legendary Resistance (3/Day). If the jabberwock fails a saving throw, it can choose to succeed instead.

Regeneration. The jabberwock regains 10 hit points at the start of its turn. If the jabberwock takes slashing damage, this trait doesn't function at the start of its next turn. The jabberwock dies only if it starts its turn with 0 hit points and doesn't regenerate.

Uncanny Tracker. The jabberwock can unerringly track any creature it has wounded in the last 24 hours, and it knows the distance and direction to its quarry as long as the two of them are on the same plane of existence.

Actions

Multiattack. The jabberwock makes two Rend attacks.

Rend. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) slashing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.

Fiery Gaze (Recharge 5–6). Unless it is blinded, the jabberwock emits a 120-foot-long, 5-foot-wide line of fire from its eyes. Each creature in that line must make a DC 18 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Tail Attack. The jabberwock makes one Tail attack.

Rend Attack (2 Actions). The jabberwock makes one Rend attack.

Wing Attack (3 Actions). The jabberwock beats its wings. Each creature within 10 feet of the jabberwock must succeed on a DC 18 Dexterity saving throw or take 8 (1d6 + 5) bludgeoning damage and be knocked prone.

Source

WBtW, p. 236