Armor Class 12
Hit Points 3 (1d6)
Speed 40 ft.
Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 0
Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.
Monster Manual (2014), p. 331