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Jackal

Small beast, Unaligned

Armor Class 12

Hit Points 3 (1d6)

Speed 40 ft.

STR 8 (-1)
DEX 15 (+2)
CON 11 (+0)
INT 3 (-4)
WIS 12 (+1)
CHA 6 (-2)

Skills Perception +3

Senses passive Perception 13

Languages

Challenge 0

Keen Hearing and Smell. The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

Source

Monster Manual (2014), p. 331