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Jacko

Small humanoid (halfling), Chaotic Neutral

Armor Class 13

Hit Points 22 (5d8)

Speed 30 ft.

STR 10 (+0)
DEX 16 (+3)
CON 10 (+0)
INT 12 (+1)
WIS 14 (+2)
CHA 16 (+3)

Skills Perception +6, Stealth +5

Senses passive Perception 16

Languages Common, Halfling

Challenge 1

Quick Disguise. Jacko spends 1 minute to disguise himself as a different Humanoid of approximately his height and weight. While Jacko is disguised, a creature that takes the Study action to inspect Jacko's appearance can make a DC 13 Intelligence (Investigation) check, discerning his disguise on a successful check.

Actions

Multiattack. Jacko makes two Poison Dagger attacks.

Poison Dagger. m,r +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 3 (1d6) Poison damage.

Bonus Actions

Cunning Action. Jacko takes the Dash, Disengage, or Hide action.

Source

HotB, p. 11