Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
Skills Perception +6, Stealth +5
Senses passive Perception 16
Languages Common, Halfling
Challenge 1
Quick Disguise. Jacko spends 1 minute to disguise himself as a different Humanoid of approximately his height and weight. While Jacko is disguised, a creature that takes the Study action to inspect Jacko's appearance can make a DC 13 Intelligence (Investigation) check, discerning his disguise on a successful check.
Multiattack. Jacko makes two Poison Dagger attacks.
Poison Dagger. m,r +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 3 (1d6) Poison damage.
Cunning Action. Jacko takes the Dash, Disengage, or Hide action.
HotB, p. 11