Armor Class 15 (Unarmored Defense)
Hit Points 71 (11d8 + 21)
Speed 40 ft.
Saving Throws STR +7, CON +5
Skills Athletics +7, Insight +6, Intimidation +3, Perception +6
Damage Resistances poison
Condition Immunities charmed, frightened
Senses passive Perception 16
Languages Common
Challenge 8
Unarmored Defense. While Jade Tigress is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
Multiattack. Jade Tigress makes three attacks.
Force Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of Jade Tigress's next turn.
Poisoned Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (3d4) poison damage, and the target must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.
Heal Self (Recharges after a Long Rest). Jade Tigress regains 2d8 + 2 hit points, and all levels of exhaustion end on her.
Nimble Escape. Jade Tigress takes the Disengage or Hide action.
Deflect Missile. In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the attack is reduced by 1d10 + 9. If the damage is reduced to 0, Jade Tigress catches the missile if it's small enough to hold in one hand and Jade Tigress has a hand free.
CM, p. 166