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Jade Tigress

Medium humanoid (human), Lawful Evil

Armor Class 15 (Unarmored Defense)

Hit Points 71 (11d8 + 21)

Speed 40 ft.

STR 18 (+4)
DEX 14 (+2)
CON 15 (+2)
INT 11 (+0)
WIS 16 (+3)
CHA 11 (+0)

Saving Throws STR +7, CON +5

Skills Athletics +7, Insight +6, Intimidation +3, Perception +6

Damage Resistances poison

Condition Immunities charmed, frightened

Senses passive Perception 16

Languages Common

Challenge 8

Unarmored Defense. While Jade Tigress is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.

Actions

Multiattack. Jade Tigress makes three attacks.

Force Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) force damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of Jade Tigress's next turn.

Poisoned Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (3d4) poison damage, and the target must succeed on a DC 15 Constitution saving throw or gain 1 level of exhaustion.

Heal Self (Recharges after a Long Rest). Jade Tigress regains 2d8 + 2 hit points, and all levels of exhaustion end on her.

Bonus Actions

Nimble Escape. Jade Tigress takes the Disengage or Hide action.

Reactions

Deflect Missile. In response to being hit by a ranged weapon attack, Jade Tigress deflects the missile. The damage she takes from the attack is reduced by 1d10 + 9. If the damage is reduced to 0, Jade Tigress catches the missile if it's small enough to hold in one hand and Jade Tigress has a hand free.

Source

CM, p. 166